![]() Next month we’ll be developing the 3D gizmo tools that allow for precise movement, scaling and rotation of modular objects like props, foliage and decoratives. With a variety of different objects and pieces coming in the final game as well as helpful building options, we can’t wait to see what designs, props and facades the community constructs! Now, it’s beginning to become the fully-developed and expansive creative suite that this genre’s fanbase has come to expect from modern simulation management games.įeaturing temporary icons and basic functionality, you can find a short demonstration video below. Originally, our plans from Kickstarter were to add wall pieces to what would essentially be the very basic modular tools found in the Steam demo. Now that it’s mostly dealt with (had to get it over with at some point!) new progress in other fronts should appear more frequently.Īs the tycoon genre continues to push forward with precise modular construction tools, we’re following suit to bring a high level of customization and variety in creative opportunities to our audience. As we’re quite far into core systems now, you can imagine that this was quite a big task to ensure that nothing broke along the way. ![]() While the rest of the team continue to work on their assignments, Matt’s had the lovely task of porting the project to the latest version of Unity so that we can make use of some new features and address issues that had been resolved in the most recent iteration. ![]() ![]() Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.ĭevelopment in October saw the beginning of the new modular building system as well as a full month of animal reduxes, animation, and sound design. Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. ![]()
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